AMEDEO COLLEGE
PREPARATORY & HIGH SCHOOL
GRADE R TO 12
At Amedeo College, we make Coding & Robotics fun, exciting and tangible, making it easy to engage the learner's attention. We prepare our South African children for their future to be able to compete globally.
The ICT (Information and Communications Technology) combines STEM (Science, Technology, Engineering and Mathematics). This is designed to encourage discussions and problem-solving among students, developing both practical skills and appreciation for collaboration. Rather than teach the 4 disciplines as separate and discrete subjects, STEM integrates them into a cohesive learning paradigm based on real-world applications.
​
At Amedeo College, we appreciate that we are living in an ever-changing, increasingly complex world, it's more important than ever that our learners are prepared with knowledge and skills to solve problems, make sense of information, and understand how to gather and evaluate evidence to make decisions.
​
The Coding and Robotics subject is aimed at guiding and preparing our learners to solve problems, think critically, work collaboratively and creatively, function in a digital and information-driven world, apply digital and ICT skills and to transfer these skills to solve everyday problems.
At Amedeo, we help learners develop their understanding of STEM concepts with real-world application (practical insight). ​
The Tablet Academy (PTY) Ltd Integrated Technologies Curriculum consists of the following:
A curriculum that covers 6 modules throughout the school year focusing on Grades 1 up to and including Grade 12.
​
Unit overviews of the content for each grade.
​
Lesson plans for all lessons.
The curriculum makes use of several resources to complete our lessons, tasks, and assignments.
​
PowerPoint
Notebook
Microsoft Word
Paint
Tux Paint
Websites: Google, Edge, Bing
Microsoft Excel
Microsoft Teams
Purple Mash
Scratch
Integrated Technologies
Curriculum Overview
Grade 1 & 2
-
Computing systems and networks – IT around us
-
Creating media – Digital photography
-
Creating Media – Making music
-
Data and information – Pictograms
-
Programming A – Robot algorithms
-
Programming B – An introduction to quizzes
​
Grade 3
-
Computing systems and networks – The Internet
-
Creating media – Audio editing
-
Creating Media – Photo editing
-
Data and information – Data logging
-
Programming A – Repetition in shapes
-
Programming B – Repetition in games
​
Grade 4
-
Computing systems and networks – Sharing information
-
Creating media – Vector drawing
-
Creating Media – Video editing
-
Data and information – Flat-file databases
-
Programming A – Selection in physical computing
-
Programming B – Selection in quizzes
Grade 5
-
Computing systems and networks – Communication
-
Creating media – 3D Modelling
-
Creating Media – Web page creation
-
Data and information – Spreadsheets
-
Programming A – Variables in games
-
Programming B – Sensing
Grade 6 & 7
-
Impact of technology – Collaborating online respectfully
-
Modelling data - Spreadsheets
-
Networks from semaphores to the Internet
-
Programming essentials in Scratch – part I
-
Programming essentials in Scratch – part II
-
Using media – Gaining support for a cause
Grade 8 to 12
-
Computing systems
-
Developing for the web
-
Introduction to Python programming
-
Media – Vector graphics
-
Mobile app development
-
Representations – from clay to silicon